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Candy Land - Milton Bradley Board Games | 
enlarge | Brand: Hasbro Category: Toy
List Price: $7.99 Buy New: $4.69 You Save: $3.30 (41%)
New (21) Collectible (6) from $4.69
Rating: 86 reviews Sales Rank: 84
Age: 3 - 6 years Shipping Weight (lbs): 1.5 Dimensions (in): 1.6 x 10.6 x 15.9
MPN: 004700 Model: 4700 S5 UPC: 032244047008 EAN: 0032244047008 ASIN: B00000DMF5
Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: SPECIAL PURCHASE LIMITED TIME ONLY Brand New Factory Sealed, (We do not ship to HI, AK, NY KS, WA, ND)
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| Features:
| • | Classic game with updated graphics and sculpted, detailed pawns | | • | Be the first to reach the Candy Castle | | • | No reading required to play | | • | 2 to 4 players. |
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| Editorial Reviews:
Product Description This is the classic "child's first game", and preschoolers will love it. Children draw colored cards, and move their plastic gingerbread playing tokens to the next square of the same color. Passing the peppermint forest and the ice cream sea on the way, the first one to reach the candy castle wins. No need to read to play this game.2 to 4 players can play this game. This board game includes a game board, four plastic playing pieces, 64 cards, "Legend of the Lost Candy Castle", and instructions in English and Spanish.
Editorial Review "Once upon a time, King Kandy, the Imperial Head Bonbon and Grand Jujube of Candy Land disappeared." Thus begins the magical journey of Milton Bradley's classic Candy Land board game. Captivated by the story of a kidnapped king and eager to help find him, little ones move their gingerbread pawns along a rainbow path and through a land of candy characters, all subjects of King Kandy's realm. Playing cards thoughtfully designed for non-readers are coded with colorful squares matching the jeweled stepping-stone path or an occasional token matching one of the characters' symbols: draw a blue card, move to the nearest blue stepping-stone; draw a snowflake and earn a visit to Queen Frostine's iceberg. There are occasional pitfalls, too: land on the wrong square and you might be stuck in Molasses Swamp until a red card is drawn. With all these enticing, sugarcoated images (and King Kandy plainly visible at path's end), children can't help but be delighted by Candy Land. It's delicious! Instructions are in both Spanish and English. Candy Land is for two to four players) --Julie Ubben
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| Customer Reviews: Read 81 more reviews...
When was the last time you played this? October 18, 2008 A. Curran I have fond memories of playing this game as a child, but I don't know why. Have you played it recently with your own kids? You are NEVER going to get to the end. Even the kids can't hang in there on their never ending journey to Candy Land. They grow tired of it after reaching the candycanes. By the time you get to the last stretch of road and your hopes are high, you will inevitably pull a licorice card and be sent back towards the beginning. It never fails. The pros of Candy Land are: A) If your kid is able to hang in there, he/she would be reviewing their colors and counting B) Reaching Candy Land is JOYOUS because the misery has finally ended C) It teaches patience. Be patient, be patient, be patient, and you may eventually find your little plastic person standing in Candy Land.
Classic Fun October 4, 2008 Kari Matherson (Healdsburg, CA) Candyland has been around forever and you would be hard pressed to find someone who has not actually played it, I know I did when growing up and remember playing it with my younger sister. I now play it with my 3 year old daughter who loves it just as much. The revised game is a bit different than what I recall, but it has been awhile since I had a copy before I got this one. It may not keep attention for all youngsters, but as a general introduction to board games it is still hard to beat.
How to put SKILL in Candyland. August 16, 2008 Seeker (Palo Alto, CA) Each player draw a hand of three cards. Play a card out of your hand on your turn, then draw a replacement. A card may be played on either yourself OR another player. Note that a color card can only move any player forward; this is mainly useful for sticking opponents in the swamp, and so on. Other players can now send you to the swamp/pitfalls, but on the other hand, it is easier to get out with the greater card choices(It will also be easier to get on the Rainbow Bridge, which seldom happens in the regular game). There will be no more sending yourself back by drawing a special card, but other players will now be dumping the things on you if said things send you back- which should liven the game up. This variant can teach basic strategy skills, and make the game a little less simple for adults who get roped into it. But beware of teary three-year olds who get sent way back by -mean Mr. Mint- when they are about to win. (That would be -candy hearts- in the old game).
Classic game redone badly July 31, 2008 I. C. Learote (Sylvania, Ohio United States) Candyland is a great first game for children. The redone version of the game with its new illustrations is horrendous.
Highly overrated June 30, 2008 Ulyyf (NYC) Many adults don't like playing board games. Why? Because they think that all board games are more-or-less nothing more than sophisticated versions of Candyland - games which rely on nothing more complicated than random chance. The fact is that random chance doesn't make a very interesting game for adults (unless you're making bets, I suppose), and it doesn't make a very interesting game for children either if they're used to games with more strategy involved. (My young nieces, for example, *will* ask a lot for Candyland - but only because I am not willing to play it with them very often.) Some people think that the lack of strategy makes these games easy for young children, and that's probably true, but it also makes it frustrating for them - they hit a losing streak and they have *no way* to turn it around, and they know that. I have never seen the same frustration with losing in games like Sleeping Queens or Crazy Eights that I have in Candyland - and, tellingly, when my older niece loses Crazy Eights she pouts and then asks to play again. When she loses Candyland, she pouts and puts the game away! Some chance is good in a game for kids - it levels the game. But I do not think a game that is entirely based on luck is a good idea. Instead of Candyland, I'd reccommend a game with some level of skill involved - Memory, or Froggy Boogie, perhaps. There is no reason you and your kids have to be resigned to games of capricious fate. Edit: I've found out why my niece likes this game at all. It's not for any aspect of the game itself - it's because when she loses or wins due to chance, we have her "draw a bedroom" for herself, or for us. We started doing it because she got too frustrated and upset at losing through no fault of her own.
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